Halberdier
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Halberdiers are the Elite of the common soldiery. Their halberds, though requiring considerable strength and training to use, are far more versatile than pikes or spears, having axe-like blades with which unwitting enemies may be sliced apart.
Special Notes:A Halberdier has the Formation ability; its physical resistances are increased by 10% when it is adjacent to another unit with this ability.
Information
Advances from: | Pikeman |
Advances to: | |
Cost: | 50 |
HP: | 51 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | Ceresian Halberdier |
Abilities: |
Attacks (damage - count)
![]() | halberd melee | 13 - 3 pierce | firststrike |
![]() | halberd melee | 18 - 2 blade |
Resistances
![]() |
blade | 10% | ![]() |
pierce | 20% | |
---|---|---|---|---|---|---|
![]() |
impact | 10% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | - | 0% |
![]() |
Deep Water | 100 | 20% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 40% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 30% |
![]() |
Unwalkable | 100 | 20% |
![]() |
Village | 1 | 60% |